All Weapons
Attribute Stats
Main Attribute Boost· Small
Secondary Stats
-· Small
Skill Stats
Assault: Armament Prep
AKEDATABASE · GAME DATA SNAPSHOT

Weapon Details

A weapon equipped by Endfield operators to significantly boost their combat capabilities.

01

Level Attributes

Max Level 90
90

Base ATK

283LV.90
Level-up Cost0 EXP0 Currency
Cumulative Cost2,524,080 EXP341,390 Currency
Level Milestones
Move the level control to inspect Base ATK and upgrade costs from Level 1 through 90.
02

Trait Levels

Attribute StatsLV.9

Main Attribute Boost [S]

Main attribute +79

Skill StatsLV.9

Assault: Armament Prep

ATK +33.6.

03

Breakthrough

Breakthrough 1
LV.20
2,200
Cast Die× 5
Kalkonyx× 3
Breakthrough 2
LV.40
8,500
Cast Die× 18
Auronyx× 5
Breakthrough 3
LV.60
25,000
Heavy Cast Die× 20
Umbronyx× 5
Breakthrough 4
LV.80
90,000
Heavy Cast Die× 30
Tachyon Screening Lattice× 16
Igneosite× 8
04

Refinement

1
Refinement 1Skill trait level +1
2
Refinement 2Skill trait level +2
3
Refinement 3Skill trait level +3
4
Refinement 4Skill trait level +4
5
Refinement 5Skill trait level +5
Weapon ArchiveExpand to read

Ease of use and expandability are overrated... I tried talking to the operators who gave positive reviews for Jiminy 12. Turned out what they really liked was its ability to focus and amplify the brightness of its Illumination Arts. They said this made field operations a lot easier as the unit could also function as a powerful flashlight. At first, I found these Jiminy 12 reviews laughable and even tried to find a way to convince them that illumination was never part of my design goals and Jiminy 12's resemblance to a flashlight was a mere coincidence. However, when I joined a ... survey mission in a Blighted zone, I realized the usefulness of having a powerful source of light, especially when treading alone in the smothering darkness. — Excerpt from Jiminy's quarterly performance review interview