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Attribute Stats
Main Attribute Boost· Small
Secondary Stats
-· Small
Skill Stats
Assault: Armament Prep
AKEDATABASE · GAME DATA SNAPSHOT

Weapon Details

A weapon equipped by Endfield operators to significantly boost their combat capabilities.

01

Level Attributes

Max Level 90
90

Base ATK

283LV.90
Level-up Cost0 EXP0 Currency
Cumulative Cost2,524,080 EXP341,390 Currency
Level Milestones
Move the level control to inspect Base ATK and upgrade costs from Level 1 through 90.
02

Trait Levels

Attribute StatsLV.9

Main Attribute Boost [S]

Main attribute +79

Skill StatsLV.9

Assault: Armament Prep

ATK +33.6.

03

Breakthrough

Breakthrough 1
LV.20
2,200
Cast Die× 5
Kalkonyx× 3
Breakthrough 2
LV.40
8,500
Cast Die× 18
Auronyx× 5
Breakthrough 3
LV.60
25,000
Heavy Cast Die× 20
Umbronyx× 5
Breakthrough 4
LV.80
90,000
Heavy Cast Die× 30
Metadiastima Photoemission Tube× 16
Igneosite× 8
04

Refinement

1
Refinement 1Skill trait level +1
2
Refinement 2Skill trait level +2
3
Refinement 3Skill trait level +3
4
Refinement 4Skill trait level +4
5
Refinement 5Skill trait level +5
Weapon ArchiveExpand to read

...therefore, I must re-emphasize the necessity of making field practicality the prime design objective of any weapon — and that means the fuller grooves on 77 are obsolete and redundant features that serve no purpose! You must understand that our enemies neither bleed nor feel pain. Stop adopting design elements from those Rhodes Island engineering drawings. Aesthetics?! I am taking that very personally, sir. The greatest virtue of any weapon lies not in its appearance! If I wanted to make things look nice, I would be working at Mieszko Industries and not at this blasted place! — Meeting minutes of the third design conference for Opero 79